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2024 Major in DigiPen Game Engineering Curriculum

To get a detailed description of the course, please click on the course title.

Curriculum
Academic
Year
Semester Course
Code
Course
Title
Credits Hours of
Instruction
Practicum
2024 2/1-2 26432 PROJECT II-A(LECTURE IN ENGLISH) 4 4 0
27313 VECTOR CALCULUS I(LECTURE IN ENGLISH) 4 4 0
27314 VECTOR CALCULUS II(LECTURE IN ENGLISH) 4 4 0
40514 INTRODUCTION TO GAME DESIGN 3 3 0
3/1 37005 MOTIONDYNAMICSLAB(ENGLISH) 1 0 2
3/1-2 26431 MOTION DYNAMICS(LECTURE IN ENGLISH) 4 4 0
26433 LINEAR ALGEBRA(LECTURE IN ENGLISH) 3 3 0
26434 DISCRETE MATHEMATICS(LECTURE IN ENGLISH) 3 3 0
26436 COMPUTER GRAPHICS II(LECTURE IN ENGLISH) 3 3 0
26438 DATA STRUCTURES(LECTURE IN ENGLISH) 3 3 0
26439 PROJECT II-B(LECTURE IN ENGLISH) 4 4 0
27807 COMPUTER NETWORKS I. INTERPROCESS COMMUNICATION(LECTURE IN ENGLISH) 3 3 0
28018 WAVES, OPTICS, AND AERODYNAMICS(LECTURE IN ENGLISH) 3 3 0
30693 SOFTWARE ENGINEERING(LECTURE IN ENGLISH) 3 3 0
40976 SYSTEM DESIGN METHOD 3 3 0
ALL/1 10708 OBJECT-ORIENTED PROGRAMMING 3 2 2
ALL 34243 STEP BY STEP CAREER DEVELOPMENT 1 0 0
39287 FIELD PLACEMENT(4) 5 0 320
처음 이전 1 2 다음 마지막